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Game Rules
Game Rules
  • 📖Gameplay Summary
  • 📙Glossary Of Terms
  • 💎Relics, Spells, and Traps
    • Sorcery (Spells)
    • Relics (Artifacts)
    • Traps (Secrets)
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Glossary Of Terms

  • Aggro: A deck created specifically to do as much damage as possible to your opponent

  • Archetype: A deck that has common theming and the ability to be combined

  • Beatdown: A deck that continuously attacks your opponent with the aim of doing as much damage as it possibly can

  • Bomb: A card that changes the landscape of the game, and sometimes completely changes the outcome of the game

  • Bouncing: Bouncing usually refers to the act of returning a card already on the playing field to the hand of the owner

  • Brick: A useless card that you would rather have in your deck for resources than in your hand

  • Card Advantage: Card Advantage refers to a player having more available resources than another player, such as more cards in hand or more cards on the field of play.

  • Chain: A chain is a series of effects that have to resolve.

  • CCG: Collectible Card Game

  • Cheat: To cheat out a card refers to getting a card out without the usual means.

  • Combo: A combo refers to a number of cards that work well together, sometimes referred to as ‘Synergy’.

  • Constructed: A format in which you make your own deck

  • Control Deck: A control deck is a deck that uses floodgates, and that aims to prevent your opponent from doing anything that you don’t want them to do.

  • Draft: A format in which you open packs and build a deck only out of the cards that you get out of those packs

  • Engine: A reusable effect that usually helps to facilitate a combo or a synergy.

  • Floodgate: A card that prevents your opponent from playing cards. The effectiveness and nature of a floodgate can vary by the game.

  • In Response: A card that reacts to the activation of another card and usually results in a chain.

  • LGS: Local Game Store

  • Limited: Limited formats are formats such as Draft and Sealed.

  • Main Deck: The deck that you’ve put together to play with. The exact opposite to a side deck.

  • Meta Game: The construction of the current competitive scene. This means that you know what the most powerful cards are in the current scene.

  • Mill: The act of sending a card from your deck to your graveyard or discard pile.

  • Mulligan: Discarding and redrawing cards.

  • Netdeck: To find a deck online and copy it

  • Nuke: To wipe the entire field

  • Phase: The current state of play. Some games have multiple phases, some don’t, but it’s usually used to denote what exactly you can do.

  • Play-Set: A set of the same card, usually the maximum amount allowed in the card game.

  • Resources: Whatever you use to play your cards. In games like Yu-Gi-Oh, this would be anything on the field or in your hand.

  • Rogue Deck: A deck that isn’t particularly meta-defining, but that is able to counter a specific strategy.

  • Side Deck: Siding is the act of swapping out cards in your deck between matches.

  • Slow Play: Taking too long to play out your turn.

  • Staples: Cards that you’ll see in almost any deck due to their power level.

  • Tier 1: The decks that dominate the competitive scene of a card game.

  • Top Deck: Drawing a card that can get you out of a difficult situation

  • Utility: Cards that have value in multiple different situations.

  • Vanilla: A card with no rules or effects.

  • OCG: Official Card Game

  • TCG: Trading Card Game

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Last updated 9 months ago

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